Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 3 de 3
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
Sci Data ; 9(1): 255, 2022 06 01.
Artigo em Inglês | MEDLINE | ID: mdl-35650267

RESUMO

Advances in wearable technologies provide the opportunity to monitor many physiological variables continuously. Stress detection has gained increased attention in recent years, mainly because early stress detection can help individuals better manage health to minimize the negative impacts of long-term stress exposure. This paper provides a unique stress detection dataset created in a natural working environment in a hospital. This dataset is a collection of biometric data of nurses during the COVID-19 outbreak. Studying stress in a work environment is complex due to many social, cultural, and psychological factors in dealing with stressful conditions. Therefore, we captured both the physiological data and associated context pertaining to the stress events. We monitored specific physiological variables such as electrodermal activity, Heart Rate, and skin temperature of the nurse subjects. A periodic smartphone-administered survey also captured the contributing factors for the detected stress events. A database containing the signals, stress events, and survey responses is publicly available on Dryad.


Assuntos
COVID-19 , Enfermeiras e Enfermeiros/psicologia , Estresse Ocupacional , COVID-19/enfermagem , COVID-19/psicologia , Frequência Cardíaca , Humanos , Estresse Ocupacional/diagnóstico , Estresse Ocupacional/prevenção & controle , Inquéritos e Questionários , Dispositivos Eletrônicos Vestíveis
2.
IEEE Trans Vis Comput Graph ; 17(9): 1259-72, 2011 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-21301029

RESUMO

We present a new 3D lens rendering technique and a new spatiotemporal lens. Interactive 3D lenses, often called volumetric lenses, provide users with alternative views of data sets within 3D lens boundaries while maintaining the surrounding overview (context). In contrast to previous multipass rendering work, we discuss the strengths, limitations, and performance costs of a single-pass technique especially suited to fragment-level lens effects, such as color mapping, lighting, and clipping. Some object-level effects, such as a data set selection lens, are also incorporated, with each object's geometry being processed once by the graphics pipeline. For a substantial range of effects, our approach supports several composable lenses at interactive frame rates without performance loss during increasing lens intersections or manipulation by a user. Other cases, for which this performance cannot be achieved, are also discussed. We illustrate possible applications of our lens system, including Time Warp lenses for exploring time-varying data sets.

3.
IEEE Trans Vis Comput Graph ; 16(3): 394-406, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-20224135

RESUMO

We present and evaluate a new approach for real-time rendering of composable 3D lenses for polygonal scenes. Such lenses, usually called "volumetric lenses," are an extension of 2D Magic Lenses to 3D volumes in which effects are applied to scene elements. Although the composition of 2D lenses is well known, 3D composition was long considered infeasible due to both geometric and semantic complexity. Nonetheless, for a scene with multiple interactive 3D lenses, the problem of intersecting lenses must be considered. Intersecting 3D lenses in meaningful ways supports new interfaces such as hierarchical 3D windows, 3D lenses for managing and composing visualization options, or interactive shader development by direct manipulation of lenses providing component effects. Our 3D volumetric lens approach differs from other approaches and is one of the first to address efficient composition of multiple lenses. It is well-suited to head-tracked VR environments because it requires no view-dependent generation of major data structures, allowing caching and reuse of full or partial results. A Composite Shader Factory module composes shader programs for rendering composite visual styles and geometry of intersection regions. Geometry is handled by Boolean combinations of region tests in fragment shaders, which allows both convex and nonconvex CSG volumes for lens shape. Efficiency is further addressed by a Region Analyzer module and by broad-phase culling. Finally, we consider the handling of order effects for composed 3D lenses.


Assuntos
Desenho Assistido por Computador , Desenho de Equipamento/métodos , Análise de Falha de Equipamento/métodos , Interpretação de Imagem Assistida por Computador/métodos , Lentes , Modelos Teóricos , Software , Interface Usuário-Computador , Simulação por Computador , Sistemas Computacionais
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...